Dan Dawkins: On this weekâs GTA 5 oâclock; Actual character dialogue revealed, Rockstar confirm map details and is there a Space Rangers mobile game? Itâs the only weekly GTA 5 show that matters. Itâs GTA 5 oâclock.
Tim Weaver: Hi. Welcome to this weekâs GTA 5 oâclock. Iâm Tim Weaver. Iâm here with Dan Dawkins. Hello, Dan
Dan Dawkins: Hello and boy, am I pumped for the show, Tim.
Tim Weaver: Itâs going to be an exciting one, Dan. Upfront, letâs tell people why they should be excited.
Dan Dawkins: They should be excited because previously, as you may have seen on our big, ultimate preview show where we saw the game, we talked about all new details. And new in-game missions and various different things. What weâve got now is a super deep forensic pass on our notes because Tim, at the time, and I both took notes on the event
Tim Weaver: Lots and lots of notes.
Dan Dawkins: Yeah. And we were able to pass along quite a lot of that in our previous preview but right now weâre going to deliver all-new information and direct conversation from characters that are speaking in the game. This is actual in-game GTA dialogue as it was spoken at the time. Obviously things changed if it may have changed but this is as we saw it in the demo. Itâs all new. Plus lotâs of new clues and leads that link to other key things in the game.
Tim Weaver: So basically, Dan we a long, long, long list of stuff here. So we might as well kick it off straight away. Letâs not keep people waiting. How did the demo kick off? Letâs crack on
Dan Dawkins: Yeah. Well, Rockstar always prefaced their demos for the really interesting bit of background to set the scene; tell you whatâs going on. I thought there were some interesting snatches from the official Rockstar description there where they were saying things about the crazies and the hillbillies up in the north.
Now obviously we know about the Alamo Sea area and Sandy Shores where Trevor lives. And weâve seen the characters there but I thought the inference from this was that thereâs an even crazier breed of person who lives in the hillier area. Bare in mind weâve not really seen much of Mt Chiliad. Iâve just wondered if it was a crazier breed of conspiracy nut job who lives out in the sticks.
Almost like US survivalists. That kind of thing. And weâve already seen it again. Leaked scripts talk of people who are paranoid, UFO conspiracists and people who think the government are out to get us. That is an absolute right bit of US culture. Theyâre for sendups. Iâd expect to be battling with or against these mad dudes.
Tim Weaver: So just to frame this then and to give people an idea of how it worked, we sat down and before the game kicked off the Rockstar rep gave us an overview of what the gameâs about and this was the point at which they mentioned the crazies, the hillbillies; that kind of stuff. But, this point the demo hadnât yet kicked off.
Dan Dawkins: The demo hadnât started. So we get a little bit of extra background. I also thought it was interesting they mentioned the military base during the opening spiel. Which again, weâve looked at on our map that weâve released previously: version one-point-one and version one-point-oh of our map. Tim and I. We were debating this before we went on air. We decided whether we think the prison is as you move northeast out of Los Santos city or whether the prison is there and in fact the military base is closer to the river as you suggested, Tim.
Tim Weaver: So. Yeah. I canât say for sure Dan but I do recall it being, as Franklin was coming out of the plane, on the sea. Now, it might be my fuzzy, old man brain forgetting it but thatâs how it seemed to me. So, it might possible be that the military base is kind of land-locked. Itâs not surrounded on one side by sea. But I remember it being on the sea and I also remember the plane taking off from there and angling out to the sea.
Dan Dawkins: Oh. Thatâs interesting because they referenced a cargo plane taking off, which we did see it as we were coming down so it could well be that. The most exciting thing about the confirmation of the military base is really what lurks within. What kind of super hardcore weapon were you going to get?
Is it bazookas, RPGs? Would it be stuff with laser targeting? Would it be tanks? Could it go beyond tanks? Will there be advanced forms of fighter jets, helicopters? I donât think youâll be able to walk through the front doors but when you do get in there in a similar fashion to Area 51 in GTA: San Andreas, I think itâs going to hide some seriously badass kits. Almost certainly youâre going to have to break in for one of the final heists.
Tim Weaver: Yeah. That would certainly make sense. They went on to talk about the heists. They also said they were blurring the lines between on and off missions.
Dan Dawkins: Yeah. I think just talking about the idea of the game always fizzes with activity so youâre never doing a mission and then bumbling around. Theyâre blurring of the lines between random occurring dynamic missions and actively chosen stuff like mini games. I just think they want you to feel constantly like youâre in this big, bubbling fizzing world of stuff to do.
What I thought was interesting; they talked about the way the characters and the plots will develop. They talked about, Rockstar themselves, watching a lot of TV shows. And they like the idea of shows that give you multiple perspectives on things. So youâve got three guys, and exactly what they said is, youâre learning their backstory as you go throughout the game, which in itself implies thereâs skeletons in the closet. Which would again exactly tie with our favorite song on the show.
Tim Weaver: âBa, ba, bowâ, as Stevie Wonder famously said.
Dan Dawkins: Yeah. Exactly. So thereâs skeletons in their closet. And thereâs definitely some secrets in their backstory that will be unveiled. And I think what was also interesting: It says, âSometimes you will work alone, sometimes together, and not always by choice.â So again, whether thatâs the case of characters fall out. Whether thereâs a fractious alliance in the first place. But there must be something that binds them.
Again, whether itâs something: one of those skeletons in the closet. But I thought that was an interesting thing to pick out. Again, weâve talked. We wonât go back through the demo as we did. You can find the previous episode that we can maybe link to on-screen now. That will give you everything you need to know in terms of the missions themselves. What weâre going to do is pick out interesting details.
Franklin. I like the way he was described. As an âambitious, young guy happyâ, and this was the interesting bit, âworking either side of the lawâ. Now we know he works as a repo guy, which is not⊠Is that the right side of the law? I guess itâs just doing your job, basically, isnât it?
Tim Weaver: Yeah. I mean, I guess it is, yeah. I mean, it is the right side of the law but I guess it⊠You get the sort of hint from screenshots weâve seen from videos, from the way Rockstar have talked, and certainly from what weâve seen of the game so far that the lines between right and right are quite blurred, especially where this Armenian, his boss, is concerned. And we see that footage of him in the trailer of Michael beating what we suspect to be this Armenian guy.
Dan Dawkins: And he was described as âshadyâ, this Armenian car dealer so he obviously is involved with some nefarious activities. I thought it was interesting, in terms of the âother side of the lawâ, whether at some stage Franklin gets involved. Like, we see he works⊠Heâs sort of forced to work for the FIB in conjunction with Michael who obviously owes a lot to the FIB because of his sweet heart deal.
But I wondered only because in the early versions of the GTA 5 casting call, the rushed casting call and the - stuff weâve talked about previously, there was a character like Miguel GonzĂĄlez, who didnât have an entirely dissimilar profile to Franklin. It talked about him being like an undercover agent who worked both sides of the law.
Tim Weaver: Oh, interesting.
Dan Dawkins: Now again, thatâs a massive leap of assumption. Itâd imply that Franklinâs entire gangster life is some sort of embedded root, which doesnât seem real. But whether, during the game he actually does work as an official double agent or something, I donât know. But, I just thought the character and that thread of characters that were described in the casing call havenât been unearthed yet.
Because thereâs also Calvin North whose like a clapped out, old FBI agent. And thereâs a middle-aged FBI guy who, by the way, hasnât really been seen. So I feel like thereâs an entire strand of technically good guys who havenât been explored yet in GTA trailers. Whether Rockstar have dropped that from the script or theyâre just keeping it quiet, I donât know.
Tim Weaver: One of the interesting things about Franklinâs trailer and the footage weâve seen of Franklin so far is that he does seem to be trying to escape that kind of gangster life to a certain extent. We see him drawn back into it during the course of this trailer in some way but he has that conversation with Lamar, doesnât he, where heâs effectively, and Iâm paraphrasing obviously, saying this canât beat everything. I need something more. I need to do something more and Lamarâs trying to draw him back in. So he obviously does have ambitions to beyond that. Beyond this Armenian car dealership job as well.
Dan Dawkins: Yeah. Without a doubt. Now. Now when we get into the main missions we see Franklin jumping out of a chopper.
Tim Weaver: Yeah. Chopper. Is it worth pointing out here Dan, just as a small thing, that this occurred about eight and a half minutes into our visit to Rockstar the day that that the demo kicked off.
Dan Dawkins: Yeah. We had eight minutes of setting the scene and chin wagging. But I thought it was interesting that you can actually time how long it took him from when he jumps out of the plane to when he lands. I think a lot of people are very interested in the scale of GTA 5 and a lot of people are worried that the game isnât big. Now, Iâve timed it, and this is an exact timing based on our notes and transcription.
He leaps out and you can hear the wind rushing. That was around about nine minutes, fourteen seconds in. And then Iâve got him landing at about twelve minuets, oh two. Heâs falling for almost three minutes. Two minutes, forty-five seconds-ish. Thatâs a big amount of time to be airborne. Really.
Tim Weaver: Itâs a huge amount of time.
Dan Dawkins: And it shows that, you know, again the scale he was taking in. And they talked about things like you can see the military base. Weâre heading over Mt â so we know that Mt â was a part of that mix up. Then we talked about entering the valley and things getting a bit greener. What I thought was interesting was Rockstar again said weâre now in the north of the island.
And again, the word âislandâ, I thought was interesting. Because is it to say that just this area weâre looking at was island-based or is it saying that the entire Los Santos state is more like an island, which is a bit more like some of the previous GTAâs. I donât know. I donât want to be too much into some of these things because theyâre being related through a Rockstar rep. I might not be absolute gospel.
But I mean, the island idea would certainly make sense because obviously you can then hem gamers in somehow. Otherwise if itâs not an island you have to create an infinite wall, some degree of mountain range that can never be passed or bridges that you canât cross. And theyâve promised that wasnât going to be the case this time. Everything was going to be open from the start. So an island would make the most sense.
Now, weâve talked about when you change character, you just go the main menu and thereâs a Google Earth-style âboom, boom, boomâ as you swap out of the character. Now, Iâve timed how long it took from the activation of the first âboomâ to the actual landing in another characterâs brain. I think thatâs about a fifteen second transition. Now, that might be masking a loading time because youâre obviously moving.
And we moved from Franklin in these quite verdant valley areas to waking up as Trevor right out on the Alamo Sea with the members of the west coast of The Lost chapter all dead. So itâs obviously loading quite a bit of new scenery. For me, that took about fifteen seconds and that includes all the various stages of the âboom, boom, boomâ all the way through.
Tim Weaver: So where did the Rockstar guy say that Trevor, in terms of the direction of where he was, say that he woke up.
Dan Dawkins: Well, this is fascinating because Rockstarâs words were, âWeâre in the south east part of the islandâ, which, given what weâve done in terms of our mapping project, goes against everything. We felt he was on the edge of the Alamo Sea. Whether he meant the southeast part of the Alamo Sea area would make intrinsic sense with what weâve seen.
And certainly would tie up with some of the previous analyses that people have done and weâve done. But to put it actually southeast, which would be for me to the right of the main Los Santos city and more like the Hoover Dam, didnât make sense. But thatâs certainly what theyâve said. Whether they meant the southeast part of the Alamo Sea is a little bit of locational detail.
What I thought was interesting as well: We talked about Trevor and we see thereâs members of the west coast chapter of The Lost gang, the motorcycle gang.
Now, we were told that Trevor has and has always had a very uneasy relationship with them, which either implies that heâs had problems with The Lost in his previous life or that Trevorâs been living out in the sticks for longer than weâd expect. But I just think that idea of always having had problems with them is quite interesting.
Tim Weaver: So, from there he wanders around his pants for a while and then goes and finds the boat. And that point, music kicks in once he gets on the boat.
Dan Dawkins: Whatâs the music, Tim?
Tim Weaver: The music Dan is, and people will know this from Trevorâs trailer, âAre You Sure Hank Done It This Wayâ by Waylon Jennings. Itâs the music on Trevorâs trailer. That was the music that was playing in the boat when we took the boat out onto the Alamo Sea.
Dan Dawkins: Yeah. And what we did then is we went under the water. What I thought was interesting is as we went under the water, straightaway you hear the breathing sounds. There is ambient music that wafts in really gently. Itâs really beautifully done. What Rockstar also confirms: They said, âjust as planes come equipped with parachutes in GTA 5, some watercraft gets scuba gearâ. So again it sounds like something some craft will have as default.
Tim Weaver: I think we talked about this on a previous episode and they confirmed to us also that that particular boat will always come with scuba gear. But some, as you state, wonât.
Dan Dawkins: What was interesting as well is when we finished this section underwater and we transition through the map to become Michael, the transition this time, according to my timings, took ever so slightly longer. We said fifteen seconds for a map transition previously. This one, I think, took between fifteen and twenty seconds.
Now, thatâs only a matter of seconds and itâs hardly that important of note but it could be that, depending on the degree of geographical change, those transitions are slightly longer. Thatâs purely speculative but the evidence of what Iâve got here would back it up. This is the really fascinating bit now Tim because this is where we become Michael.
Michaelâs is by far the most vibrant sections set in the city of Los Santos in the Vinewood area. This was the bit that, from watching it live, blew me away with the level of ambient detail and the stuff going on.
Tim Weaver: Yeah. Here, it was difficult to note down every single thing that we heard and saw, and of course whilst watching the demo being played out, the guy at Rockstar was chatting to us as well. Weâve tried to list as much dialogue as we can remember. Weâve tried to list any of the sounds and the traffic noises; the horns. All that sort of thing as we can.
There may be a few little grey areas where we havenât been able to hear stuff properly or whatever.
Dan Dawkins: Yeah. I thought it was interesting, because again, thereâs so many ambient buzz in this scene. Youâd picked up Tim that as we see Michael outside the Von Crastenburg Hotel, you could hear music. So there was unidentified music playing. Do you think that was coming from the hotel?
Tim Weaver: Yeah. I think it was coming from the hotel lobby. So, he starts at the top of the Von Crastenburg steps. Thereâs four or five steps down to the pavement to the sidewalk. And, as heâs standing there, there was just music playing. It was that muzak.
Dan Dawkins: And again, itâs just apposed with a sharp beep of a horn. Youâd noted Tim that you could hear a car accelerating past the horn blast. I think thereâs always a sense of something going on. What was interesting thatâs worth picking up in terms of Michaelâs character description is that Rockstar described him as âa very, very successful bank robberâ and âone of the most successful in the country.â
Now, that implies a degree of notoriety and Iâm going to play purely fun devilâs advocate. And I know people will shoot me down in the comments because as we all now, Rockstar said previous characters wonât return in the new HD universe. Iâd only throw it out there and say if you did have a criminal whoâs that notorious and that big, it would tie into the crazy theory of could Michael secretly be someone like Claude and/or Tommy Vercetti?
As if heâs a proper guy whoâs made it big and been out the other side. Thatâs pure fun speculation. I know youâll shoot me down because everyone does always, and say Rockstar said this. Itâs that. Youâve got to think, âWell, yeah. Rockstar have said that. It could also be a degree of misdirection on their part or maybe itâs as obvious as it looks.â
But, if youâve got a plot reveal that big, you donât want to parade it out in the open. And again, could it be that, as weâve speculated, the two have got a related background in terms of Trevor and Michael? Could it be they both play those different characters?
Or maybe not, but Iâm just throwing it out there. I think that was a fun thing and it would make sense of making such a big deal of what a big bank robbery was. Because t would imply that heâs famous in his own world.
Tim Weaver: Yeah. And, like you say when you have that notoriety, itâs very difficult to disappear as well. If heâs plastered all over the pages but just wandering a free man around Vinewood, something doesnât quite sit right somewhere. Anyway, as heâs standing at the top of the steps there, Dan, someone walks past him and says something. Now, I wasnât able to write down exactly what was said but I guess it was someone having a conversation.
But, thereâs a lot of people as youâd expect from this world and as this has been the case in previous games. People wander past and as you wander past them, they say stuff to you. Small conversational lines going on the whole time.
Dan Dawkins: You made some nice notes here because as Michael starts moving we get to see the radar a bit more. We noted that, and we talked about this previously, the radar is Sudo 3D-looking. Itâs a bit more like when the iOS Apple maps update came out. Itâs that Quasi 3D mode. It looked a little bit more like that. And Michael was represented by an arrow as he was treading the streets. I thought that was quite interesting.
Tim Weaver: Rockstar went over who Michael was. They talked about his love of Vinewood action movies. Weâve documented that quite well over the past few weeks about where we think thatâll take shape.
Dan Dawkins: Again, I donât know if this has been confirmed because people said I was wrong when I said this previously: Rockstar said Michaelâs wife is cheating on him. Confirmed. Now, I think that might have been public domain from when we said the guy in one of the previous trailers who jumped out of the window could be Jack, the Vinewood playboy, from casting calls.
Tim Weaver: I think that could be the guy who was having an affair with his wife. It would completely make sense.
He spends most of his time at the bottom of a whiskey bottle. Weâve seen that in the previous trailers. He really does enjoy his whiskey. At this point, this is about thirteen and a half minutes after the demo first started. He starts wandering down the street. Thereâs a sports car, which accelerated. I wasnât able to get the make. But it was a really throaty noise. More car horns. Thereâs a lot of horns in the Vinewood section.
Dan Dawkins: People shouting, weâve noted. Itâs a really busy, ambient city. Obviously, as he strolls around Vinewood, he stops and he listens to a character called Pamela Drake. You leave Pamela Drake behind and walk down where you can see a Vinewood tour bus. And weâre told that if you pay a few bucks, you can take a tour of the Vinewood Hills. You get told the sleazy stories of the celebs who live behind. So, I thought that was fascinating.
Tim Weaver: And then, just as heâs wandering past the tour bus, we hear, âImpotent Rageâ. We talked about him in the previous weeks. Heâs got his own cartoon show in the game. Whatâs nice about him is heâs this guy who about the fact that heâs a highly qualified actor doing a fairly crappy job.
At this point, in our notes, itâs hard to get a sense of whoâs saying what because thereâs lots of dialogue coming from off camera and in the background. But, weâve done our best to write down who says what and I think at this point, Impotent Rage says as Michael is near him, âIâm really pretty mad right now.â
And then weâre introduced to the Space Rangers, Dan. We saw them in GTA 4. Theyâre back in GTA 5. And then, interestingly, Rockstar said, âAlongside a whole host of new TV, radio and moreâ. We know theyâll be tons of radio stations but I wonder whether theyâll be tons of TV stations as well
Dan Dawkins: In the life of GTA 5 oâclock, I think this is another zing moment. Because to me that says the Space Rangers will appear in a mobile phone game. And thatâs it. I think there will be transmedia for Space Rangers.
If theyâre on a quest for global domination like any brand in the modern universe where youâve got to be on seven billion different media channels, I bet you thereâs a Space Rangers mobile phone game.
Tim Weaver: And at that point they show us how the phone works. We hear three beeps, as heâs selecting the options. And then we hear Impotent Rage say âIâm completely crazy here.â After another beep, Impotent Rage speaks again; âI am Impotent Rage. Get me excited and I get crazy. Get me crazy and I get excited.â And then he starts taking a photo.
Dan Dawkins: Brilliant. Rockstar confirmed you can upload the photos to their social club, the Rockstar Social Club. They also said they have their own version of the Internet in the game as well as social media. This is what blows my mind. Is it not enough that theyâre making the biggest open-world game ever. But theyâre now taking on the Internet, Twitter and Facebook.
Tim Weaver: I donât want to read too much into the beeps, Dan. But the reason I wrote six beeps in my notes is a good way of showing the depth of options in your phone. Thereâs options within options.
Dan Dawkins: Itâs six button presses, isnât it. So, thatâs quite a bit of depth. I thought that was really interesting.
Tim Weaver: Space Rangers. I think it was Space Rangers. It didnât sound like Impotent Rage because Impotent Rage was doing an English accent, whereas Space Ranger was more American. And he says, âI ought to be doing Shakespeare and stop doing this crap.â So, heâs really down about the fact that heâs had to do it. Now, that could be Impotent Range. That piece of dialogue happened off camera so it was difficult to tell exactly who it was.
Dan Dawkins: Itâs fair to assume that whether you are in fact a Space Ranger of Impotent Range, maybe you havenât reached the true apex of your career. So, it was worth mentioning now that Rockstar drew our attention to the question mark on the little radar, which indicated the presence of a dynamic event. They said that theyâll be dynamic events all over the map in specific locations at certain times of day.
And theyâre also specific to the character youâre playing. So there really is going to be a mystery, I think. Certain events. Some people wonât see them.
Tim Weaver: So, Michael heads across Vinewood Boulevard towards an alleyway. Weâve talked about this before. Hidden down the alleyway is Lacey Jonas. Before he even gets to the other side of the street, I think he got knocked over in our demo, Dan. And then, Iâm assuming it was the person driving the car that said, âDonât move.â Presumably because he wanted to speak to Michael or talk about insurance.
Dan Dawkins: He goes down and someone shouts, âHeyâ or something. And we do eventually bump into Lacey Jonas. Itâs a dynamic side mission. So Lacey Jonas then says, and this is a masterwork of accents, âThis is a nightmare. Iâm serious. These guys are crazy. Could you get me past this, please? My carâs just over there.â Michael replies, âIâll give it a try.â A random bloke also says, âAre you fucking insane?â
And then the papâs are trying to get a shot of her because she doesnât trust her own driving, which suggests an element of Lindsay Lohan.
Tim Weaver: Just backing up a little bit to where that guy says, âAre you fucking insane?â I think they were down in the alleyway and they were quite close to where sheâd left her car. I think the point at which theyâd said that, Michael got into her car. So I donât know whether they were commenting on the fact that he was going to help her or that he looked like he was stealing her car.
Dan Dawkins: He does get in the car. Whatâs the track playing in the car?
Tim Weaver: The track that kicks off is âGlamorousâ by Fergie featuring Ludacris, which I believe has already been confirmed as one of the songs on the soundtrack. So, I donât think thatâs any great revelation, but thatâs the song that plays as Michael gets in Lacey Jonasâ car. And then Michael drives up the alleyway, stops by Lacey Jonas and says, âGet in, quick.â
Dan Dawkins: And she says, âOh, shit. Here they come. Go, go, go. Lose them. Oh, this is a disaster. I am so fucking fat.â She continues, âOh my god. They cannot get a shot of me. Howâs my hair? Do I look cute?â âIâm going to worry about the gang of lunatics chasing you first.â A photographer then shouts, âHere, Lacyâ because theyâre obviously 1930âs paparazzi.
Tim Weaver: And then Michael says, âTheyâre crazy. What the hell did you do?â She replies, âOh, Iâm really famous. I didnât do anything. This is my average commute.â He continues, âSo, who are you anyway?â âWho am I? Hello. Take another look.â âHello. Iâm trying to focus on not killing us right now.â âHow out of touch are you? Iâm Lacey Jonas. Iâm the voice of a generationâ âNot my generation.â âBullshit. I test very well in your demographic.â
So then they drive on for another forty seconds. Lacey says, âLooks like we lost them. Thank god. Now, would you be a total sweetheart and give me a ride back to the Hills? What a dayâ Michael responds, âWhat am I, your chauffeur for now?â âOh, pretty please. I canât walk home. Most men will kill for the opportunity.â They drive for about forty seconds again. They get to Lacey Jonasâ house, Dan. âThis is me.
Thanks for saving me from those awful paparazzi. Youâre such as sweetie.â Michael then earns one hundred and fifty dollars for his troubles. At that point, Rockstar talked a little bit about how character switching works, Dan.
Dan Dawkins: Yeah. They talked about three different ways of how character-switching works: One is automatic, which takes place in cutscenes. So you enter the cutscene as one character. When you leave the cutscene youâre someone else. The second is automatic character switching that happens in-game during dynamic events. And the third is when you decide when and whom you change to. That can happen in-mission and we saw that in the mission we played afterwards
Tim Weaver: The next bit is interesting. We wrote it down and then weâve never really talked about it on the show. And Iâm not sure why but maybe because itâs already common knowledge. But, weâll put it out there anyway. Rockstar also said to us after the Michael and Dennis section, âAt this point in the game, the guys have been tipped off about some cash and some bombs. They need to steal from the internal affairs agency to give to the FIB.â
Dan Dawkins: So again, we know about the IAA and the FIB almost being at war, given the fact that you recover someone from the IAA building working for the FIB. So I donât know whatâs going on with that to be honest with you.
Tim Weaver: It certainly suggests the FIB arenât playing it well. One hundred percent law-abiding.
Dan Dawkins: Again, apologies in advance. Weâve got some proper dialogue.
Tim Weaver: So the pan out begins and that lasts Dan about twenty seconds. And then we kick into a cutscene before Blitz Play. Franklin says, âHey. Whatâs cracking? Whereâs he at?â
Dan Dawkins: Michael says, âRight there.â
Tim Weaver: Franklin says, âSo, weâre really going to do this shit? Weâre going to risk our lives to riel some motherfucking government killers again?â
Dan Dawkins: Michael says, talking to Trevor, âYep. Heyâ
Tim Weaver: Trevor says, âHey. Whatâs up?â
Dan Dawkins: Michael says, âListen up. Hereâs the plan. Right, Trevor. I want you in this position up here. Youâre on lookout. Give me a heads up when the armored car comes byâ
Tim Weaver: Trevor says, âOkay.â
Dan Dawkins: Michael says, âYouâre going to be right here in the garbage truck blocking the roadway. Franklin, youâre in the alley in the tow truck. Hope is they pull up right in front of you. When they do, you come at them hard.â
Tim Weaver: Franklin says, âShit. Heâs hoping.â
Dan Dawkins: Michael says, âYeah. After the hit, we blast open the doors and -. Whatever -, I take it.â
Tim Weaver: Franklin then says, âThatâs a lot to hop for, Holmes.â
Dan Dawkins: Trevor says, âAs long as Iâm not on the ground when the shit goes down, okay.â
Tim Weaver: Michael says, âWhen the shit goes down weâll handle it. You stand up here on your post. Eyeâs peeled, okay. Weâll take the risk. Sound cool?â
Dan Dawkins: Franklin says âShit, youâre the professional, dog.â
Tim Weaver: Trevor says, âAs long as I ainât wearing a fucking clown outfit Michael, alright?â
Dan Dawkins: Thereâs a dynamic cut and the next time you see them, theyâre wearing those ridiculous masks. The monkey mask. The things weâve seen in the screenshots. Trevor says, âWhat? Real professional.â
Tim Weaver: And then thereâs laughter, which is probably Trevor. This is later. Trevor says, âLetâs do this.â The truck takes off. About ten seconds later, the truck takes off and the ambient score kicks in, Dan. This is the one that Iâve likened on previous shows to the track that opens the Dark Night, where the Jokerâs doing the bank heist. It reminded me a little bit of that.
So again, as theyâre driving that truck along, thereâs lots of car horns. Another driver shouts something indecipherable.
Dan Dawkins: Trevor then eventually says, âAlright, Michael. Iâm in position. Whatâs the ETA? Iâve got a visual on the target. Should be with you any moment.â Thereâs a little pause and he says, âMichael. Better get on your way.â Another pause and he says, âMove in.â You hear Trevor over the radio: âGet the truck across the roadway.â
Tim Weaver: At that point, Michael parks the dumpster across the roadway and then Trevor says over the radio, âJust stop in the road and stay there.â Michael responds, âAlright. Iâve pulled up. Weâre ready, Franklin.â
Dan Dawkins: Something we canât hear happens. It sounds like Franklin. It could be the moment where heâs gunning for the security van. Franklin hits the security van. You hear the noise of it getting smashed over, which lasts about five seconds. Michael says, âDonât stand near the vault, kid.â Thereâs a short pause. âBlow the doors.â
Tim Weaver: Thereâs an explosion. Lasts a couple of seconds. Michael says
Dan Dawkins âEveryone out. Letâs go. On the ground now. Move it.â
Tim Weaver: Thereâs two security guards. The first one says, âMy fucking ears.â The second security guard says, âThe alarmâs been tripped. The cops will be smarming here in ten seconds. You better run.â
Dan Dawkins: âShut the fuck upâ, says Franklin.
Tim Weaver: âCome onâ, Michael says. Weâre good to go.â
Dan Dawkins: âSounds like theyâre calling your numbersâ, says Franklin.
Tim Weaver: Trevor chips in and says, âLooks like they hit the panic button. Half the LSPD incoming.
Dan Dawkins: Michael says, âShit. Theyâre going to clear the area, alright. Hold off the cops.â
Tim Weaver: Franklin says, âThis is going to be a nasty motherfucker, manâ
Dan Dawkins: Trevor says something. We canât really hear what he says. He then says, âIâm going to the pier.â
Tim Weaver: And then the gunfire starts, Dan. Thereâs lots of gunfire. Gunfire lasts about fifteen seconds. Trevor says, âIâm up here watching over you boys. Well, one of you more than the other.â Thatâs interesting, Dan. What would you make of that?
Dan Dawkins: Well, its whether heâs got an uneasy alliance with one of them. Youâd think probably an uneasy alliance with Franklin since heâs just met him. And it seems that him and Michael go way back. It suggests tension between that pair. Quite how that resolves, we donât know. I thought that was interesting
Tim Weaver: Michael said something I couldnât pick up on. Franklin says
Dan Dawkins âMore cops on the way.â
Tim Weaver: Next, Trevor chips in and says, âIâll take them down. Leave it to me. Iâm up here with a rocket launcher, guys. Keep out of my way.â
Dan Dawkins: Michael says, âItâs not worth it,â and then something else we canât make out. Then he says, âHold your positions.â
Tim Weaver: Trevor says, âThereâs tons of these assholes.â
Dan Dawkins: Trevor says again, âHoe. Iâve got a rocket up my ass. This is actually better in actual reality. It works really well when itâs there. Franklin says, âHey, when are we getting out of here?â
Tim Weaver: Trevor says, âHold them down. Get them on the back foot.â
Dan Dawkins: What does Trevor say after?
Tim Weaver: Trevor says, âWe need a window. Thereâs more in front of you. Leave them to me, alright?â Michael says, âThereâs some snipers on the roof to your right. Youâve got to take them out.â
Dan Dawkins: Franklin then chips in saying, âOh shit. Come to the front, dog. I need some help.â Franklin says about ten seconds later, âSomebodyâs got to mash some dudes up here, Holmes.â He later says, âHey, whatâs up. I can see a man there on the roof.â
Tim Weaver: About ten seconds later, Trevor snipes the SWAT team on the roof. Either Michael or Franklin says, âHold them back.â
Dan Dawkins: Michael says, âAll weâve got to do is ride this out.â Trevor says
Tim Weaver: âMichael. Iâve got gunmen in those choppers.â
Dan Dawkins: Michael says, âAlright. Get rid of them quick.â Trevor shouts, âClear. Clear.â Trevor says again, âGoing to work ainât so though at all.â
Tim Weaver: Franklin says, âOh, shit. Alright man, you stay safe.â And thatâs where the score starts to fade out. So then the guys from Rockstar started to talk about how each of the characters, Dan, had slightly different approaches to combat.
Dan Dawkins: Yeah. They just talk about how Franklin was pinned down behind bollards. And theyâve all got different approaches. Heâs behind bollards and he had to use cover wisely. We showed the dynamic cover and he was rolling between different bits of scenery. That was quite nice. And Michael was on the ground. He was doing a lot of clearing up. Gunning. Taking down a lot of people. That is again probably using the special ability.
Tim Weaver: So, thanks for listening this week. Do pop your comments down below. If you want to ask us questions, probably the best format for it is to get in contact with us on Twitter at our account, which is @GTAVoclcok. Do subscribe if you havenât already and thanks for listening. We hope youâve enjoyed the show this week and weâll see you again next week. Goodbye